Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (2024)

  • Chapter 1 – Mercay Island
    • 1.1 – West Mercay Island
    • 1.2 – Mountain Passage
    • 1.3 – East Mercay Island
    • 1.4 – Temple of the Ocean King
  • Chapter 2 – Temple of Fire
  • Chapter 3 – Ocean King Part II
  • Chapter 4 – Temple of Wind
  • Chapter 5 – Ocean King Part III
  • Chapter 6 – Temple of Courage
  • Chapter 7 – Ghost Ship
  • Chapter 8 – Ocean King Part IV
  • Chapter 9 – Goron Temple
  • Chapter 10 – Temple of Ice
  • Chapter 11 – Ocean King Part V
  • Chapter 12 – Mutoh’s Temple
  • Chapter 13 – Ocean King Part VI

1.1 West Mercay Island

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (1)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (2)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (3)

Once you gain control of Link, run to the northeast and enter the first house. Speak with the old man here, named Oshus, who eventually tells Link to seek out Linebeck on the east side of the island.

Walk back outside. Once you begin walking away from the house you will hear a rumbling, which is the sound of the bridge that leads to the east side of the island collapsing. Walk to the northwest part of the area and head up a screen. You will be confronted by a trio of Red ChuChus. With no means of attacking these enemies, turn back and return to Oshus’ house.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (4)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (5)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (6)

After speaking with Oshus for a second time, exit the house and walk to the east. There is a cave that is blocked off by a barrel. Lift the barrel and enter the cave. Walk northward and you will see a sign. You have to write the number of palm trees that are found on this side of the island. The correct answer is 7, so draw the number accordingly. Open the treasure that is behind the door to get Oshus’s Sword.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (7)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (8)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (9)

Exit the cave and you will find Oshus standing outside. In order to continue you will have to properly train with the sword. Go through the training process with Oshus, learning the various sword techniques.

Optional: Rupee Secret

There is a house at the west side of the island. If you clear the rocks in the yard, the man will reward Link with a single green rupee. However, he’ll also give Link a hint about a secret on the other side of the island, so be sure to mark it on your map as we will be heading there shortly.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (13)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (14)

Travel northward to encounter the Red ChuChus once again. Now that you have a sword, you should be able to do them in with a single slash. Along the way you’ll find a Gossip Stone that suggests rolling into the nearby tree. Do so to cause a red rupee to fall out. Walk around the path and you’ll find some trees that are blocking your way. Use your sword to slash them down and enter the cave.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (15)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (16)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (17)

1.2 Mountain Passage

Defeat the Red ChuChus that appear and climb the steps to find a treasure chest. Open it to find a small key, and use it to unlock the nearby locked door.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (18)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (19)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (20)

There are four levers here that Link will need to pull in the correct order to proceed. There are a pair of stone tablets on each side of the cave that hint to the proper order. Additionally, there is a treasure chest on the right side that contains a red rupee. From left to right, the correct order in which to pull the switches is 2, 1, 4, 3.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (21)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (22)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (23)

Defeat the enemy rats and you’ll find that one of them is quite evasive, running into the small holes at the northwest part of the cave. Push the nearby block so that it covers the hole on the left side. Walk back to the right side of the room and keep a lookout on your map. Once you see the rat with a small key run out of the hole on the right, follow it to the left. Since it won’t be able to go through the blocked hole, slash at it to recover the small key.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (24)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (25)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (26)

Use the small key on the locked door to the right. Make your way around the path and exit the cave.

1.3 East Mercay Island

Once you arrive at the east part of Mercay Island, you can run on over to Linebeck’s ship at the southeast part of the map, but he is nowhere to be found. The man by the boat suggests looking for him at the Milk Bar, the large building located to the west. Enter the Milk Bar and speak to the owner. The owner will point Link towards the Temple of the Ocean King, located at the northwest part of the island.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (27)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (28)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (29)

Optional: Secret Treasure

Back outside you could visit the shop nearby, but anything useful is a bit too expensive. However, there is a treasure chest we can reach. Throughout the village there are Cuccos hopping around. Walk over and pick one of them up. Now head just southwest of the Milk Bar and you’ll see some land across the water. Use the Cucco to float across the water and then toss the Cucco aside. Open the treasure chest here to get a common treasure. These will come in hand later on in the adventure.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (30)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (31)

Run to the northeast part of town and head northward through the opening to encounter some more enemies. Defeat the Red ChuChus as well as the enemy crows that appear. NOTE: If you cleaned out the farmer’s yard on the west end of the island, the farmer would have pointed out a secret tree in this area. Roll into this tree, causing a big green rupee to appear, worth 100 rupees! Follow the path to the west a screen and then go ahead and enter the Temple of the Ocean King.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (32)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (33)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (34)

1.4 Temple of the Ocean King

Once you enter the temple, walk forward through to the next room and watch the cut-scene that triggers. The purple areas are safe zones, but if Link is standing on any other ground, his health will start to deplete.

Run to the northwest part of the area and hit the crystal orb that is found here, causing the spikes to be lowered. Run back to the south end of the room and speak with Linebeck. During the cut-scene, Linebeck will give Link a small key.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (35)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (36)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (37)

Run back to the northwest part of the room and use the key on the locked door. At the far northwest part of the room there is a crystal switch. Strike it and it will lower the nearby spikes. Quickly run to the northeast part of the room where you will find a second crystal switch. Strike it and it will cause a door near the top of the room to open up.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (38)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (39)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (40)

Run over to the top of the room and open the large treasure chest to get a Sea Chart. Run back to the south end of room and you’ll find that Linebeck has disappeared. Exit the Temple of the Ocean King and you’ll find Linebeck back outside.

After speaking with Linebeck, return to the village. Before taking off, it might be a good idea to purchase a shield from the shop. They are available for 80 rupees, which you should have by now, especially if you obtained the big green rupee from the tree.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (41)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (42)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (43)

After acquiring a shield, walk over to Linebeck’s ship at the southeast part of the island. Speak with Linebeck and Oshus, and Link will be asked to mark the map. Trace over the island at the southeast part of the map to reveal a secret. Oshus will indicate that this is the next destination. Speak with Linebeck and set sail.

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (44)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (45)

Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (46)

There isn’t too much to do in the Great Sea at the moment. You can stop by Cannon Island, but we can’t do anything of importance just yet. You will see a face on your map which indicates the location of Beedle’s Shop Ship. You can sail over, but most of his goodies are a bit too pricey for your wallet at this time. Draw a line for the Isle of Ember at the southeast part of the map. Along the way you may see a Golden Frog, but we cannot do anything with him yet. Set sail and arrive at the Isle of Ember.

  • Chapter 1 – Mercay Island
    • 1.1 – West Mercay Island
    • 1.2 – Mountain Passage
    • 1.3 – East Mercay Island
    • 1.4 – Temple of the Ocean King
  • Chapter 2 – Temple of Fire
  • Chapter 3 – Ocean King Part II
  • Chapter 4 – Temple of Wind
  • Chapter 5 – Ocean King Part III
  • Chapter 6 – Temple of Courage
  • Chapter 7 – Ghost Ship
  • Chapter 8 – Ocean King Part IV
  • Chapter 9 – Goron Temple
  • Chapter 10 – Temple of Ice
  • Chapter 11 – Ocean King Part V
  • Chapter 12 – Mutoh’s Temple
  • Chapter 13 – Ocean King Part VI
Phantom Hourglass Walkthrough - Mercay Island - Zelda Dungeon (2024)

FAQs

What is the correct order to pull the levers in a Phantom Hourglass? ›

It gives the proper order to pull the levers in: 2 4 5 1 3. Return to the south end of the room and pull them in the proper order.

How to defeat phantoms in Phantom Hourglass? ›

Phantoms in Phantom Hourglass are invincible to all weapons barring the Phantom Sword, which was created specifically for defeating them.

What order do you pull the switches on the Ghost Ship in Phantom Hourglass? ›

In which order do you pull the 5 switches while on the Ghost Ship in The Legend of Zelda: Phantom Hourglass? Instead of hurting yourself, follow this order of lever-pulling to access the storage room: 4, 1, 5, 2, 3.

How to light both torches in Phantom Hourglass? ›

Slash at the switch, causing a torch at the south end of the room to light up. There is a second unlit torch just to the left of this lit torch. Avoid the Phantom and make your way towards these two torches. Use the Boomerang on the lit torch to light up the second torch.

What is the trick to remember levers? ›

To recall the order of the levers use the term 'FLE' - this will help you to remember which part of the lever is in the middle. First class lever - Fulcrum is in the middle. Second class lever - Load is in the middle. Third class lever - Effort is in the middle.

How are the orders of the lever determined? ›

The orders of the lever are determined depending on the position of the effort, the fulcrum and the load. Lever of first order: When the fulcrum is situated between load and effort, we call it a lever of first order. For example, beam balance, a crowbar, a see-saw.

How long does it take to complete Phantom Hourglass? ›

When focusing on the main objectives, The Legend of Zelda: Phantom Hourglass is about 17 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 31 Hours to obtain 100% completion.

What order do you get ship parts in Ghost song? ›

3 Ship Parts Can Be Gathered In Any Order

Although there is a certain order that the game Ghost Song would like the player to gather the ship parts in, they can technically gather them in any order. There are two ship parts that they will have to get first, though.

Do you need to play Wind Waker before Phantom Hourglass? ›

Not at all! While Phantom Hourglass is a sequel to 2003's Wind Waker for the GameCube, Aonuma assures us that gamers that didn't play the prequel will be able to jump in. At the beginning of the Phantom Hourglass there is a story recap of Wind Waker to fill everyone in, and give some of us a much needed refresher.

How do you get the bomb bag in Phantom Hourglass? ›

In Phantom Hourglass, Link's first Bomb Bag is obtained along with the Bombs in the Temple of Wind. This Bomb Bag does not appear in the Collection screen, instead being represented by simply a Bomb, until he obtains either of the Bomb Bag upgrades. Obtained with the Bombs. Purchase from Beedle for 1,000 Rupees.

How do you beat the two headed dragon in Phantom Hourglass? ›

Phantom Hourglass

Link will be standing on a platform with four pegs near each corner. When one of the heads fires a blast at Link, he will need to attach the grappling hook to two pegs diagonally so as the rope launches the blast back at the other dragon's face, cracking its mask.

How do you stop time in Phantom Hourglass? ›

Ciela churns out a Phantom Sphere every ten seconds or so; make each use count. Tap the hourglass icon at the bottom of the screen to bring up a frame in which a figure 8 must be drawn. You can continue to move about with the frame on-screen, but as soon as Bellum starts spiraling toward you draw that 8 to freeze time!

What is the first lever order? ›

First Class Lever

Its order is represented as force-fulcrum-weight. This is the most basic type of lever. Example: Our hand pushing an object or seesaws, crowbars.

What is the order of a lever in biomechanics? ›

IN BIOMECHANICS, LEVERS ARE THE MAINSTAY OF THE MOVEMENT. THE LEVERS ARE CLASSIFIED AS FIRST ORDER, SECOND ORDER AND THIRD ORDER LEVERS RESPECTIVELY. OF THESE SECOND ORDER LEVER IS OF MECHANICAL ADVANTAGE AND THIRD ORDER LEVER IS OF MECHANICAL DISADVANTAGE.

What order of lever is a door knob? ›

I think it's a second class lever. It's the same principle as a wheelbarrow. The load is between the pivot and the effort. The only difference is that with a wheelbarrow, the load is on the same physical member as the effort, whereas in a door knob, the load is separate from the effort by the mechanism.

What order lever is a nutcracker? ›

Thus, a nutcracker belongs to second-class levers.

References

Top Articles
Latest Posts
Article information

Author: Greg O'Connell

Last Updated:

Views: 5229

Rating: 4.1 / 5 (42 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Greg O'Connell

Birthday: 1992-01-10

Address: Suite 517 2436 Jefferey Pass, Shanitaside, UT 27519

Phone: +2614651609714

Job: Education Developer

Hobby: Cooking, Gambling, Pottery, Shooting, Baseball, Singing, Snowboarding

Introduction: My name is Greg O'Connell, I am a delightful, colorful, talented, kind, lively, modern, tender person who loves writing and wants to share my knowledge and understanding with you.